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Advantage rule:
The
referee's option not to call a foul if that call would
benefit the offending team.
Backhand:
A shot
or pass that is thrown backward.
Ball
Under:
A foul
that is called on a player who takes or holds
the ball underwater while being tackled by an
opponent.
Brutality:
A foul
called for rough or dangerous play such as
elbowing, punching or otherwise intending to
injure an opponent or official.
Bunny:
A hard shot aimed at or near the goalie's head,
which results in a goal; also called a "donut."
Centre-Back:
A
defensive player whose main job is to defend
against the opposing centre-forward.
Centre-Forward:
The main
attacking player who is positioned in front of
the opponent's goal between the two-metre and
four-metre lines. Also known as the "hole man,"
"hole set" or "two-metre man."
Corner
throw:
A free
throw awarded to the offensive team when a
defensive player touches the ball last before it
goes over the goal line, outside the goal
itself. Taken at the side wall at the two-metre
line.
Donut:
A hard
shot aimed at or near the goalie's head, which
results in a goal. Also called a "bunny."
Dribble:
To swim
with the ball.
Drive:
When a
player without the ball swims quickly to the
front of the opposing goal.
Drop:
A
defensive strategy in which players protect the
centre of the pool and attempt to block the
shots on goal.
Dry
pass:
A pass
that can be caught above the water.
Eggbeater:
A leg
kick used by players to raise themselves
vertically and tread water at the same time.
Exclusion Area:
The area
to which offending players are sent for serious
fouls for 20 seconds unless their team is scored
upon.
Exclusion foul:
A foul that results in the offending player
being sent to the exclusion area. These include:
interfering with a corner throw, free throw or
goal throw; holding or pulling an opponent who
isn't holding the ball; intentionally striking
or splashing an opponent.
Four-metre foul:
A foul
by a defensive player attempting to prevent a
goal in the four-metre area. This results in a
penalty throw for the opposing team.
Goal
line:
An
imaginary line across the pool, at the mouth of
the goal, marked by white buoys.
Half-distance line:
An
imaginary line marked by white buoys that
divides the playing area in half.
Hole
guard:
A
defensive player who is positioned in front of
the net and guards the opposing centre-forward.
Lane
press:
A
defensive strategy in which players block the
opponent's passing lanes by positioning
themselves between the ball and the players they
are guarding.
Man-down:
Similar
to a short-handed situation in hockey, when a
team plays with one less player for 20 seconds
or less because of a foul.
Moving
pick:
Similar
to a pick in basketball, where an offensive
player runs interference for a teammate,
allowing him to pass or shoot the ball.
Penalty
throw:
A throw
taken by an offensive player from the four-metre
line with only the goalkeeper defending. Awarded
when a defending player commits a foul inside
the four-metre line.
Point:
The
offensive spot located furthest from the goal at
the 12 o'clock
position.
Seven-metre line:
An
imaginary line across the pool, marked by green
buoys, located seven metres from each goal.
Sink:
Pushing
an opponent underwater during a tackle.
Stalling:
Failure
to shoot or advance the ball within 35 seconds
of gaining possession, resulting in loss of
possession.
Swim-off:
The race
at the start of the game in which players swim
for the ball in the centre of the pool.
Two-metre line:
An
imaginary line across the pool, indicated by red
buoys located two metres from each goal. |