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Information on the BCWPA Rules and Regulations - Waterpolo

The official rulebook for the BCSSA is available here (). We will post regular updates to this section as rules and regulations change or are amended over time. Note that the information posted here is for your education only. There is always the possibility that our site may be slightly out of date, so please check often with the BCSSA for the latest information on rules and regulations.

Click here for the complete handbook on the rules of water polo - from the BC Waterpolo Association

Learn the Lingo - Waterpolo Glossary of Terms
Advantage rule: The referee's option not to call a foul if that call would benefit the offending team.

Backhand: A shot or pass that is thrown backward.

Ball Under: A foul that is called on a player who takes or holds the ball underwater while being tackled by an opponent.

Brutality: A foul called for rough or dangerous play such as elbowing, punching or otherwise intending to injure an opponent or official.

Bunny: A hard shot aimed at or near the goalie's head, which results in a goal; also called a "donut."

Centre-Back: A defensive player whose main job is to defend against the opposing centre-forward.

Centre-Forward: The main attacking player who is positioned in front of the opponent's goal between the two-metre and four-metre lines. Also known as the "hole man," "hole set" or "two-metre man."

Corner throw: A free throw awarded to the offensive team when a defensive player touches the ball last before it goes over the goal line, outside the goal itself. Taken at the side wall at the two-metre line.

Donut: A hard shot aimed at or near the goalie's head, which results in a goal. Also called a "bunny."

Dribble: To swim with the ball.

Drive: When a player without the ball swims quickly to the front of the opposing goal.

Drop: A defensive strategy in which players protect the centre of the pool and attempt to block the shots on goal.

Dry pass: A pass that can be caught above the water.

Eggbeater: A leg kick used by players to raise themselves vertically and tread water at the same time.

Exclusion Area: The area to which offending players are sent for serious fouls for 20 seconds unless their team is scored upon.

Exclusion foul: A foul that results in the offending player being sent to the exclusion area. These include: interfering with a corner throw, free throw or goal throw; holding or pulling an opponent who isn't holding the ball; intentionally striking or splashing an opponent.

Four-metre foul: A foul by a defensive player attempting to prevent a goal in the four-metre area. This results in a penalty throw for the opposing team.

Goal line: An imaginary line across the pool, at the mouth of the goal, marked by white buoys.

Half-distance line: An imaginary line marked by white buoys that divides the playing area in half.

Hole guard: A defensive player who is positioned in front of the net and guards the opposing centre-forward.

Lane press: A defensive strategy in which players block the opponent's passing lanes by positioning themselves between the ball and the players they are guarding.

Man-down: Similar to a short-handed situation in hockey, when a team plays with one less player for 20 seconds or less because of a foul.

Moving pick: Similar to a pick in basketball, where an offensive player runs interference for a teammate, allowing him to pass or shoot the ball.

Penalty throw: A throw taken by an offensive player from the four-metre line with only the goalkeeper defending. Awarded when a defending player commits a foul inside the four-metre line.

Point: The offensive spot located furthest from the goal at the 12 o'clock position.

Seven-metre line: An imaginary line across the pool, marked by green buoys, located seven metres from each goal.

Sink: Pushing an opponent underwater during a tackle.

Stalling: Failure to shoot or advance the ball within 35 seconds of gaining possession, resulting in loss of possession.

Swim-off: The race at the start of the game in which players swim for the ball in the centre of the pool.

Two-metre line: An imaginary line across the pool, indicated by red buoys located two metres from each goal.

 

 
  FUN FACTS

Invented in the late nineteenth century in Great Britain and played in many countries around the world, notably including Hungary, the game involves teams of seven players (plus up to six substitutes), with a ball similar in size to a soccer ball but constructed out of waterproof nylon. The goal of the game is to throw the ball into the team's goal net at the end of the pool, and prevent the opposition from doing so at the other end of the pool.

Men's water polo was the first Olympic team sport. It debuted in the 1900 games. Women's water polo was introduced in the Sydney 2000 Olympic Games after political protests from the Australian women's team. Such protests were rewarded when Australia won the gold medal match against the United States with a "buzzer-beater" last-minute goal, taken from the half-way line.

The annual Varsity Match between Oxford and Cambridge Universities is the longest running water polo fixture in the world, having run since 1891.

 

Haney Neptunes - last update 10/07/2008
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